

- #Zumbi blocks 3d hacked unity generator#
- #Zumbi blocks 3d hacked unity code#
- #Zumbi blocks 3d hacked unity Pc#
Very little atmospheric tension (think silent hill city) Zombies might as well not be in the game at all The original 2d sprites gave the game a unique feel.now it's just a 3d Action Zombie Survival with mediocre graphics. Too much dev focus on things like enhancing graphics. There needs to be times where you're not running through hoards. The combat is done poorly both player and zombie wise.Īt times there is too much Zombie density outdoors. The crafting system needlessly pulls your focus away from surviving Game is focused on finding one building, hoarding as much food/food as you can, and then spending the rest of your time chopping trees Horror genre relies on immersion and inducing psychological feelings "event" system such as power grid failureģrd person reduces immersion. Here's what these games do right and wrong in my opinion. When another zombie game is announced, people automatically view that game with "previous zombie game goggles".ģrd person zombie survival? Project Zomboid I think the modern zombie games do some things very well and other things very poorly. I'm going to try to get back on topic lol. I'm just doing this for fun but it would be awesome to put out a finished project at some point in the future.even if people will look at it as "JUST ANOTHER ZOMBIE GAME." I can model but that's a whole separate design burden and I'm hoping some of my connections will hop on once I have something playable. I'll run into a point in 6-8 weeks where I'll have something playable without art. I have modified the UFPS module to run a primary/secondary weapon setup with any combination of weapons
#Zumbi blocks 3d hacked unity Pc#
400~ Zombies running AI in realtime 30-40fps on a mid-range PC with one thread.
#Zumbi blocks 3d hacked unity code#
Zombie target detection through vision (also code based) Code based Horde grouping/forming mechanics done without collision checking or objects/triggers
#Zumbi blocks 3d hacked unity generator#
Spawn Map system that creates interesting, diverse, and usable spawn patterns, with a spawn map generator planned to remove art load. In two weeks of mostly after-work development, I have: I cut out almost everything "fluff" i had planned and I started focusing hard on the enemy mechanics. I've since streamlined down to a single area experience much like project Zomboid with the goal of having more engaging AI and a more engaging atmosphere.

So despite the recent zombie craze, I continued prototyping things off and on before realizing that "Open World" was far too complex to start off with. Just watch any video for DayZ standalone and you won't see pve at all. DayZ is a pvp survival experience with basic zombies tacked on. None of the visions I had for this game were carried out to my expectations.

To put it bluntly.DayZ severely disappointed me. I was actually prototyping things out in Unity for an open-world zombie survival game, when to my surprise, I hear about "THIS AWESOME NEW GAME" DayZ. From the start, I knew I wanted to focus on the atmospheric experience and the player/zombie interactions.

When I was young I worked in Hammer and Worldcraft on "mods" which were basically just brush based level design. LONG LONG before Walking dead or DayZ or any modern zombie game was released. I've wanted to make a coop zombie survival horror game since I was a little kid.
